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A Practical Approach for Identity-Embodied 3D Artistic Face Modeling

机译:身份体现的3D艺术人脸建模的实用方法

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摘要

This paper describes a practical technique for 3D artistic face modeling where a human identity can be inserted into a 3D artistic face. This approach can automatically extract the human identity from a 3D human face model and then transfer it to a 3D artistic face model in a controllable manner. Its core idea is to construct a face geometry space and a face texture space based on a precollected 3D face dataset. Then, these spaces are used to extract and blend the face models together based on their facial identities and styles. This approach can enable a novice user to interactively generate various artistic faces quickly using a slider control. Also, it can run in real-time on an off-the-shelf computer without GPU acceleration. This approach can be broadly used in various 3D artistic face modeling applications such as a rapid creation of a cartoon crowd with different cartoon characters.
机译:本文介绍了一种3D艺术人脸建模的实用技术,其中可以将人的身份插入3D艺术人脸。这种方法可以从3D人脸模型中自动提取人的身份,然后以可控方式将其转移到3D艺术人脸模型中。其核心思想是根据预先收集的3D面部数据集构造面部几何空间和面部纹理空间。然后,这些空间用于根据面部特征和样式将面部模型提取和融合在一起。这种方法可以使新手用户使用滑块控件快速交互地生成各种艺术面孔。而且,它可以在没有GPU加速的情况下在现成的计算机上实时运行。这种方法可广泛用于各种3D艺术人脸建模应用程序中,例如快速创建具有不同卡通人物的卡通人群。

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  • 来源
    《International journal of computer games technology》 |2014年第2014期|781950.1-781950.10|共10页
  • 作者

    Tanasai Sucontphunt;

  • 作者单位

    Graduate School of Applied Statistics, Navamindradhiraj Building, Floor No. 12, 118 Moo 3, Serithai Road, Klong-Chan, Bangkapi, Bangkok 10240, Thailand;

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  • 正文语种 eng
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