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首页> 外文期刊>International Journal of Computer Systems Science & Engineering >Evolution of teams for the asynchronous pursuit domain
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Evolution of teams for the asynchronous pursuit domain

机译:异步追踪领域的团队演变

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摘要

In this article, we present an asynchronous version of the predators and prey pursuit domain by which we introduce a tradeoff between 'fast action' and 'complex computation'. The validity of past results on the synchronous version is verified in this new setting by considering four prominent kinds of prey from the literature: still prey, randomly moving prey, avoiding prey, and linear prey. Additionally, we introduce the linear prey with switching behavior. An evolutionary programming technique is used to evolve teams of predators whose capture rates are compared to that of a greedy strategy. The behavior of a single predator is defined by using a rule language, each team member has its own rule set. A simple, but explicit communication mechanism is used as a means of coordination in the evolved teams of predators. We conclude that evolved teams with explicit communication outperform greedy non-cooperative strategies when more competent prey is faced.
机译:在本文中,我们提出了捕食者和猎物追踪域的异步版本,通过它我们在“快速行动”与“复杂计算”之间进行了权衡。通过在文献中考虑四种突出的猎物,可以验证过去版本在同步版本上的有效性:静止猎物,随机移动的猎物,避免猎物和线性猎物。此外,我们介绍了具有切换行为的线性猎物。进化编程技术用于进化捕食者的团队,将其捕食率与贪婪策略的捕食率进行比较。单个捕食者的行为是使用规则语言定义的,每个团队成员都有自己的规则集。在进化的捕食者团队中,一种简单但明确的沟通机制被用作协调手段。我们得出的结论是,当面对能力更强的猎物时,具有明确沟通的进化团队胜过贪婪的非合作策略。

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