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Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories

机译:通过在电子游戏实验室内组织培训活动来普及科学

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摘要

The article describes the history of the knowledge popularization in Russia and the current situation in this domain with the impact of rapidly developing computer technologies. The article also introduces the Construct, Test, Explore (CTE) contest aimed to take students into the scientific phenomena through the game laboratories illustrating the unsolved and difficult problems of mathematics, informatics, and physics. The CTE School project based on the contest ideas is devoted to learning basic algorithms from the theory of information or discrete mathematics through training experiments.
机译:本文介绍了俄罗斯知识普及的历史以及该领域在计算机技术飞速发展的影响下的现状。本文还介绍了“构造,测试,探索(CTE)”竞赛,旨在通过游戏实验室将学生带入科学现象,说明数学,信息学和物理领域尚未解决的难题。基于竞赛理念的CTE学校项目致力于通过信息学或离散数学理论通过训练实验学习基本算法。

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