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Video Games and Accessibility: New Perspectives on Inclusive Teaching

机译:视频游戏和可访问性:包容性教学的新视角

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摘要

This essay aims, through a hermeneutic-argumentative approach, to present some ideas for inclusive teaching, starting with an educational re-evaluation of video games, for years considered a mere form of entertainment. Their use as educational mediators is a useful response to the needs of a school that is increasingly aware of the educational needs of all pupils. Through the recovery of the recreational dimension and the Accessibility paradigm, it is possible to offer teachers guidance and design insights in order to create educational itineraries of inclusion, finding in video games a possible tool capable of engaging the class in common activities, on the basis of equal opportunities and active participation, additionally for the development of digital skills.
机译:这篇论文旨在通过一种诠释人辩论方法,为包容性教学提供一些想法,从视频游戏的教育重新评估开始,多年来被认为是一种娱乐形式。他们作为教育调解员的用途是对学校需求的有用反应,这些学校越来越意识到所有学生的教育需求。通过恢复娱乐维度和可访问性范式,可以提供教师指导和设计见解,以创建纳入的教育行动,在视频游戏中找到一种能够在共同活动中参与课程的可能工具。同等机会和积极参与,另外用于发展数字技能。

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