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Introducing On-site Customers in Agile Software Development Projects: An Alternative Approach to Project Work in Engineering Education

机译:在敏捷软件开发项目中引入现场客户:工程教育中项目工作的另一种方法

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In the paper, we propose a way to enhance collaboration between schoolteachers in need of good educational content, contributing their ideas from practice, and computer science students, who participate as software developers in the engineering education projects. The paper addresses the problems we have encountered during the development of educational games. Several groups of computer science students who were developing educational gaming applications as part of their projects were lacking basic didactic skills for developing a final product, which would be valuable for use in class. Some problems arose from the fact that the teams used ad-hoc methodologies for developing their applications. To address the problem, we propose an amended agile development methodology for the presented scenario, with strong emphasis on inclusion and collaboration of schoolteachers as on-site customers. A collaboration environment was prepared for the agile teams, encouraging students and schoolteachers to work together, share ideas, and provide relevant feedback. Altogether, 48 students and 8 schoolteachers participated in the study. The interactions of schoolteachers and agile teams were assessed in different ways: through observations during workshops, by analysing activities in the collaboration environment and by monitoring the system log files. The presented collaborative environment proved a useful tool for supporting communication and cooperation between members of the agile teams, but only in the teams where the schoolteachers accepted such a way of remote communication. Just the availability of the tool was not enough to improve the collaboration; the motivation for remote communication has to come from the team members.
机译:在本文中,我们提出了一种方法,以加强需要良好教育内容,从实践中贡献思想的学校教师与以软件开发人员身份参与工程教育项目的计算机科学学生之间的协作。本文解决了我们在教育游戏开发过程中遇到的问题。几组正在开发教育游戏应用程序作为其项目一部分的计算机科学专业学生缺乏开发最终产品的基本教学技能,这对于在课堂上使用很有价值。团队使用临时方法来开发其应用程序这一事实引起了一些问题。为了解决该问题,我们针对所提出的方案提出了一种改进的敏捷开发方法,特别强调了作为现场客户的学校教师的包容性和协作性。为敏捷团队准备了一个协作环境,以鼓励学生和学校教师一起工作,分享想法并提供相关反馈。共有48名学生和8名教师参加了这项研究。通过不同的方式评估了教师与敏捷团队之间的互动:通过在研讨会期间的观察,通过分析协作环境中的活动以及通过监视系统日志文件来进行评估。演示的协作环境被证明是支持敏捷团队成员之间交流与合作的有用工具,但仅在学校教师接受这种远程交流方式的团队中。仅工具的可用性不足以改善协作。远程通信的动力必须来自团队成员。

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