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MATHEMATICAL MORPHOLOGY APPLIED TO COMPUTER GO

机译:数学形态学在计算机中的应用

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This paper shows how mathematical morphological operators can be applied to computer go. On the one hand, mathematical morphology is a very powerful tool within image processing community. On the other hand, the Zobrist's model is well known within the computer go community for its "influence" recognition. We present a model, derived from the closing operator of mathematical morphology and from the Zobrist's model, which yields very good results for "territory" recognition. Moreover, we give efficient implementations of the dilation operator and territory recognition for computer go. This model was found when developing Indigo, our go playing program, and is now used with success in GnuGo, the go playing program of the Free Software Foundation.
机译:本文说明如何将数学形态学运算符应用于计算机go。一方面,数学形态学是图像处理社区中非常强大的工具。另一方面,Zobrist模型因其“影响力”识别而在计算机围棋社区中广为人知。我们提出了一个从数学形态学的闭合算符和Zobrist模型得出的模型,该模型对于“区域”识别产生了非常好的结果。此外,我们给出了膨胀算子和计算机go区域识别的有效实现。该模型是在开发我们的围棋程序Indigo时发现的,现已在自由软件基金会的围棋程序GnuGo中成功使用。

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