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An Improved Method for Restoring the Shape of 3D Point Cloud Surfaces

机译:一种还原3D点云曲面形状的改进方法

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Building 3D objects or reconstructing their surfaces from 3D point cloud data are researched activities in the field of geometric modeling and computer graphics. In the recent years, they are also studied and used in some fields such as: graph models and simulation; image processing or restoration of digital heritages. This article presents an improved method for restoring the shape of 3D point cloud surfaces. The method is a combination of creating a Bezier surface patch and computing tangent plane of 3D points to fill holes on a surface of 3D point clouds. This method is described as follows: at first, a boundary for each hole on the surface is identified. The holes are then filled by computing Bezier curves of surface patches to find missing points. After that, the holes are refined based on two steps (rough and elaborate) to adjust the inserted points and preserve the local curvature of the holes. The contribution of the proposed method has been shown in processing time and the novelty of combined computation in this method has preserved the initial shape of the surface.
机译:从3D点云数据构建3D对象或重建其表面是几何建模和计算机图形学领域的研究活动。近年来,还对它们进行了研究和使用,例如:图形模型和仿真;图形模型和仿真。图像处理或数字遗产的修复。本文提出了一种用于还原3D点云表面形状的改进方法。该方法是创建Bezier表面补丁和计算3D点的切平面以填充3D点云表面上的孔的组合。此方法描述如下:首先,确定表面上每个孔的边界。然后,通过计算表面补丁的贝塞尔曲线填充孔,以找到缺失的点。之后,基于两个步骤(粗加工和精细加工)对孔进行精加工,以调整插入点并保留孔的局部曲率。所提出的方法的贡献已在处理时间上表明,该方法中组合计算的新颖性保留了表面的初始形状。

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