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Exploring Wireless Mesh Networks for Collaborative Augmented Reality Environments

机译:探索用于协作增强现实环境的无线网状网络

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摘要

Augmented Reality (AR) has emerged as a technology able to greatly support the interaction between people and digital information by merging virtual objects with the real environment. So far, research in this field has been mainly focused on single-user scenarios with pre-stored digital data whose visualization needs to be appropriately and promptly aligned with physical objects. Instead, latest developments of AR also involve collaborative scenarios where several participants share the same AR environment, generating and exchanging data in real-time, and communicating with each other through VoIP. To this aim, in this work we consider networking issues and possible solutions, as they represent crucial aspects when dealing with collaborative AR environments. Through the use of a real testbed, we discuss how Wireless Mesh Networks (WMNs) can be practically employed to support communications in a department-wide AR environment without the need of a fixed infrastructure. We also analyze the performance limitations of this architecture and, finally, we evaluate a possible practical QoS solution to overcome them.
机译:增强现实(AR)的出现是一项技术,它通过将虚拟对象与真实环境合并来极大地支持人与数字信息之间的交互。到目前为止,该领域的研究主要集中于具有预存储数字数据的单用户方案,这些数据的可视化需要适当且及时地与物理对象对齐。相反,AR的最新发展还涉及协作场景,其中几个参与者共享相同的AR环境,实时生成和交换数据,并通过VoIP相互通信。为此,在这项工作中,我们考虑了网络问题和可能的解决方案,因为它们代表了在处理协作式AR环境时的关键方面。通过使用真实的测试平台,我们讨论了无线网状网络(WMN)如何可以实际用于支持部门级AR环境中的通信而无需固定的基础结构。我们还分析了此体系结构的性能限制,最后,我们评估了一种可能的实用QoS解决方案来克服它们。

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