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Fractal Cityscape

机译:分形城市景观

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摘要

There is an increasing demand for the simulation of large-scale "free-flow" urban environments in games or other virtual reality worlds. Currently most 3D cityscapes are generated by time consuming manually pre-scripted "room-to-room" approaches. Although the effectiveness of fractal modelling of rural landscape or architecture has been studied extensively, there is a relative dearth of research on fractal modelling of cityscapes. Inspired by modern fractal city theory, we intend to develop an automatic fractal-based method to address this problem. In particular, we will investigate how fractal theory can be used to mathematically simulate the multi-level hierarchical urban structure corresponding to various land use property probabilities of city regions. Tentative findings and results are presented in this paper.
机译:对游戏或其他虚拟现实世界中的大型“自由流动”城市环境进行仿真的需求不断增长。当前,大多数3D城市景观都是通过费时的手动“房间到房间”方法生成的。尽管对乡村景观或建筑的分形建模的有效性已进行了广泛的研究,但对城市景观分形建模的研究还相对较少。受现代分形城市理论的启发,我们打算开发一种基于分形的自动方法来解决此问题。特别是,我们将研究如何使用分形理论来数学模拟与城市区域各种土地使用权概率相对应的多层城市结构。本文介绍了初步的发现和结果。

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