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Mobile AR Requirements for Location Based Social Networks

机译:基于位置的社交网络的移动AR要求

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Utilizing the novel User Interface (UI) technology of Augmented Reality (AR) in mobile phones provides significant advantages for Location Based Social Networks (LBSN) via powerful UI that allows the user to see the world through AR view rather than via a traditional map view. Compared to use of a map based interface, it is much easier for the user to understand where the nearby friends and points of interests are located when using a mobile AR interface to access the information of LBSN services. Recent development in the commercially available high end mobile phones has made it a viable device to use globally available AR services, but there still exist some limitations when it comes to LBSN services. Especially demanding is the need to include constantly moving friends reliably and accurately as annotated objects into the AR view of a user. In this article we show for the first time that mobile phones can be utilized to create mobile AR based LBSN services and create an experimental system to validate this. We present the most important use cases of the mobile AR based LBSN services, define the key requirements for the system, and analyze how the current high end mobile phones meet these. We point out the main challenges in position and orientation accuracy, data transfer and power consumption, as well as solutions to improve these. We present results from end-user studies and our experimental system we have created to study mobile AR interface for the LBSN services, and conclude that the mobile phones can be used for creation of these services when the key challenges are resolved.
机译:在手机中使用增强现实(AR)的新颖用户界面(UI)技术,可通过功能强大的UI为基于位置的社交网络(LBSN)提供显着的优势,该功能使用户可以通过AR视图而不是传统的地图视图来查看世界。与使用基于地图的界面相比,使用移动AR界面访问LBSN服务的信息时,用户更容易理解附近的朋友和兴趣点的位置。市售高端移动电话的最新发展使其成为使用全球可用的AR服务的可行设备,但是在LBSN服务方面仍然存在一些限制。尤其需要将可靠和准确地不断移动的朋友作为带注释的对象纳入用户的AR视图中。在本文中,我们首次展示了移动电话可用于创建基于移动AR的LBSN服务,并创建一个实验系统来验证这一点。我们介绍了基于移动AR的LBSN服务的最重要用例,定义了系统的关键要求,并分析了当前的高端手机如何满足这些要求。我们指出了位置和方向精度,数据传输和功耗方面的主要挑战,以及改善这些挑战的解决方案。我们提供最终用户研究的结果以及我们创建的用于研究LBSN服务的移动AR接口的实验系统,并得出结论,在解决关键挑战后,可以将手机用于创建这些服务。

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