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Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions

机译:游牧手势:一种用于在频繁的环境交互中重用手势命令的技术

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摘要

The age of ambient intelligence has already incorporated gestures into practical applications with the goal of delivering adaptive and personalized interactions. However, practitioners are faced with many problems when implementing gesture-based interfaces for such interactive ambient systems. Although gestures offer great opportunity for natural and intuitive interactions, there are currently little to no rules for creating the set of gestures for a given application. Therefore, designers associate gestures and functions by relying only on their own expertize and experience which leads to different systems exposing different standards. This approach does not only create the premises for confusion among users in a future world with such hundreds daily interactions but it also contradicts the goals of ambient intelligence in which interaction should be personalized and adapted to each user. This work introduces a novel concept (nomadic gestures) for reusing a set of user-defined gesture commands in the context of interacting with ambient systems. Nomadic gestures live on each user's personal mobile device and are uploaded to the ambient system prior to interaction. The concept relies on an important shift of perspective strictly adhering to the goals of ambient intelligence: it is not the users that adapt to the interface learning its commands but instead the interface employs the users' own gesture sets with their own preferred function associations.
机译:环境智能时代已经将手势整合到实际应用中,以提供自适应和个性化的交互为目标。但是,从业人员在为这种交互式环境系统实现基于手势的界面时面临许多问题。尽管手势为自然和直观的交互提供了很好的机会,但目前几乎没有规则为给定应用程序创建手势集。因此,设计师仅依靠自己的专业知识和经验来关联手势和功能,从而导致不同的系统暴露出不同的标准。这种方法不仅为每天有数百种日常交互的未来世界中的用户带来混乱的前提,而且还与环境智能的目标相矛盾,在这种环境中,交互应该个性化并适合每个用户。这项工作引入了一个新颖的概念(游动手势),用于在与环境系统交互的上下文中重用一组用户定义的手势命令。游牧手势生活在每个用户的个人移动设备上,并在交互之前上载到周围系统。该概念依赖于严格遵守环境智能目标的重要观点转变:不是用户适应界面来学习其命令,而是界面采用了用户自己的手势集以及自己的首选功能关联。

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