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Team-based games: Catalysts for developing psychological safety, learning and performance

机译:基于团队的游戏:用于开发心理安全,学习和表现的催化剂

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摘要

Psychological safety has recently emerged as a necessity for effective teamwork. We evaluate whether psychological safety can be developed through a team-based game intervention. Using pre-test and post-test data, we find that participants in a team-based game, experience an increase in psychological safety through engaging in the intervention. Post-test data were used to assess relationships between psychological safety, team learning and performance. We find that psychological safety is positively related to performance and team learning. While team learning was also found to be positively related to performance, the hypothesis that team learning mediates the psychological safety-performance relationship, was not supported. The context for this study is a large resource-constrained healthcare organization based in an emerging economy.
机译:最近出现了心理安全成为有效团队合作的必需品。我们评估是否可以通过基于团队的游戏干预来制定心理安全。使用预测试和测试后数据,我们发现参与者在基于团队的游戏中,通过参与干预来体验心理安全的增加。测试后数据用于评估心理安全,团队学习和表现之间的关系。我们发现心理安全与表现和团队学习正相关。虽然团队学习也被发现与表现呈积极相关,但不支持团队学习中介导心理安全性绩效关系的假设。本研究的背景是基于新兴经济经济的大资源受限的医疗组织。

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