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Business cycle and asset valuation in the gaming industry

机译:游戏行业的商业周期和资产评估

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This study values takeover targets in the gaming industry and finds that privately held takeover targets command lower valuations than publicly traded firms. On average valuation multiples are 46% lower for private targets relative to public firms. This finding has significant implications for owners of privately held gaming companies who may consider a takeover as an option to maximize shareholder value. The study examines the effect of recessions and expansions on valuation. The discount of private targets relative to public targets is present at all stages of the business cycle. Acquisition targets receive lower valuations in recessions and the relative discount for private gaming firms deepens further in recessions. Jointly, the results suggest that recessions have an important impact on the market for corporate control in the gaming industry.
机译:这项研究重视游戏行业的收购目标,并发现私有收购目标的估值低于公开交易公司的估值。相对于上市公司,私人目标的平均估值倍数低46%。这一发现对私有游戏公司的所有者具有重大意义,他们可能会将收购视为实现股东价值最大化的一种选择。该研究考察了经济衰退和扩张对估值的影响。在商业周期的所有阶段,私人目标相对于公共目标都存在折扣。收购目标在经济衰退中的估值较低,而私人游戏公司的相对折扣在经济衰退中进一步加深。这些结果共同表明,经济衰退对博彩业中的公司控制市场具有重要影响。

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