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Advancing research on computer game consumption: A future research agenda

机译:推进计算机游戏消费的研究:未来的研究议程

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摘要

Computer games have become an important part of consumer culture. Moreover, they drive cultural and societal advancements that serve and benefit postmodern consumers. In this introductory article to the special issue, we discuss recent developments and outline research directions that will inform future inquiries into the marketing and consumer behaviour issues associated with computer game consumption. We begin with an overview of previous research on computer games in the marketing and consumer behaviour literature. Next, we provide an integrative summary of the articles that were selected for this special issue. Finally, we draw the threads together in order to elicit opportunities for future research in the area. Copyright (c) 2015 John Wiley & Sons, Ltd.
机译:电脑游戏已成为消费文化的重要组成部分。而且,它们推动了文化和社会进步,为后现代消费者提供服务并从中受益。在本期特刊的介绍性文章中,我们讨论了最近的发展并概述了研究方向,这些信息将为将来对与计算机游戏消费相关的营销和消费者行为问题的调查提供信息。我们从市场营销和消费者行为文献中对计算机游戏的先前研究概述开始。接下来,我们提供针对此特刊选择的文章的综合摘要。最后,我们将这些线索汇总在一起,以便为该领域的未来研究提供机会。版权所有(c)2015 John Wiley&Sons,Ltd.

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  • 来源
    《Journal of Consumer Behaviour》 |2015年第6期|353-356|共4页
  • 作者单位

    Victoria Univ Wellington New Zealand, Wellington 6011, New Zealand;

    Univ Auckland New Zealand, Auckland, New Zealand;

    Victoria Univ Wellington New Zealand, Wellington 6011, New Zealand;

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  • 正文语种 eng
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