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A valid method of calculating virtual scene depth

机译:一种计算虚拟场景深度的有效方法

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摘要

A valid method of virtual scene depth calculating is put forward. In this method cameras rotate in three different viewpoints in the plane and we calculate the depth of panorama using three stitching cylinder panoramas. In the investigation, the column of panorama is regarded as a slot image. Using the conic intersected by the epipolar plane and the cylinder, we can obtain the perpendicularity disparity. In order to obtain dense correspondence fast and accurately, a new method of obtaining horizontal disparity using depth continuity is also put forward. It converts the problem of panorama dense correspondence to the problem of searching points in the conic. The occlusion problem is dealt with using three cylinders in the depth calculation. It is verified that this method is convenient, useful and efficient in calculating the depth of a virtual scene.
机译:提出了一种有效的虚拟景深计算方法。在这种方法中,相机在平面中的三个不同视点中旋转,然后我们使用三个拼接圆柱体全景来计算全景深度。在调查中,全景图列被视为插槽图像。使用与极面和圆柱相交的圆锥,可以得到垂直度差异。为了快速准确地获得密集的对应关系,还提出了一种利用深度连续性获得水平视差的新方法。它将全景密集的对应问题转换为圆锥中的搜索点问题。在深度计算中使用三个圆柱体来处理遮挡问题。验证了该方法在计算虚拟场景的深度时是方便,有用和高效的。

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