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Augmented Cross-modality: Translating the Physiological Responses, Knowledge and Impression to Audio-visual Information in Virtual Reality

机译:增强的跨模式:在虚拟现实中将生理反应,知识和印象转换为视听信息

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This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named "Augmented Cross-Modality" is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed. (C) 2018 Society for Imaging Science and Technology.
机译:本文提出了一种交互设计方法,以按照虚拟现实(VR)的意图呈现触觉体验。我们称其为“增强型交叉模态”的方法是将有关现实世界中的生理反应,知识和印象转化为视听刺激,并将其添加到VR的交互中。在这项研究中,作为表达强烈握持物体并举起重物的触觉体验的表达式,我们设计了VR中的手震,强烈握持和心跳加快的感觉。目的首先是通过这些增强的交叉模态表达来增强身体的紧绷感,然后改变总触觉体验的质量,从而使其更接近举起重物的体验。该方法通过附加在VR控制器上的多个等级量表,访谈和力传感器进行评估。结果表明,该方法的表达增强了几乎所有参与者的强力握持的触觉体验,并证实了其有效性。 (C)2018年影像科学与技术学会。

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