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首页> 外文期刊>Journal of Infant, Child, and Adolescent Psychotherapy >From Blood Elf to Angry Young Man: An Atypical Analysis or Simply the Use of a New Facilitating Object?
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From Blood Elf to Angry Young Man: An Atypical Analysis or Simply the Use of a New Facilitating Object?

机译:从血精灵到生气的年轻人:非典型分析还是只是使用新的促进对象?

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摘要

This article explores the clinical usefulness of video games and other electronics in the treatment of a traumatized adolescent. At times, one can find in the computer game and its Avatars a facilitating and containing environment that allows for the establishment of basic trust and playfulness within the emerging psychotherapeutic relationship. The process of developmental help that can then take place conveys the possibility of new ways of relating away from the protective shield of the cybernetic world. As the therapeutic alliance and patient's ego strengthens, the technical use of the video game transforms as it facilitates working in the transference. Clinical material illustrates the emergence of a sense of agency in the context of a facilitating environment. A capacity to think about real and painful realities within the context of an inquisitive and playful relational atmosphere emerges from the fantasy world.
机译:本文探讨了电子游戏和其他电子产品在治疗遭受创伤的青少年中的临床实用性。有时,人们可以在计算机游戏及其头像中找到一种便利且包容的环境,该环境允许在新兴的心理治疗关系中建立基本的信任和嬉戏。随后可能发生的发展帮助过程传达了新的联系方式,可以摆脱控制论世界的保护之盾。随着治疗联盟和患者自我意识的增强,视频游戏的技术用途发生了变化,因为它促进了移情工作。临床资料说明了在便利环境中出现代理意识的情况。在幻想和嬉戏的关系氛围中,思考真实和痛苦现实的能力从幻想世界中浮现出来。

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