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Multiuser 3D virtual simulation environments support in the Gnutella peer-to-peer network

机译:Gnutella对等网络中的多用户3D虚拟仿真环境支持

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One of the challenges for 3D multiuser virtual simulation environments (3DMUVEs) developers is to keep the shared virtual simulation environment synchronized among all the participating users' terminals. Support to 3DMUVEs through traditional client-server communication model offers simpler management but can lead to bottlenecks and higher latencies. Peer-to-peer communication model, on the other hand, offers no central coordination but are more complex to manage. Current peer-to-peer networks, such as KaZaA and Gnutella, provide multimedia sharing services but do not support multiuser 3D virtual environment (VE) applications. This paper describes a solution to support 3DMUVEs in a hybrid peer-to-peer Gnutella network, which provides session control and distributed shared VE synchronization. As a result of this work, two components specified by the ongoing multiuser extension to the MPEG-4 standard were implemented and integrated to the Gnutella network for control and synchronization. This solution minimizes the disadvantages of client-server and pure peer-to-peer models. The results show that this approach can be a feasible solution, specially for spontaneous 3DMUVEs that can emerge from any user, with no investment needed (apart from his own computer). The use of peer-to-peer networks such as the Gnutella could be used as a test environment for companies wishing to check both their multiuser 3DMUVEs software for correctness and their acceptance by the users community before making heavy investments.
机译:3D多用户虚拟仿真环境(3DMUVE)开发人员面临的挑战之一是,要使共享的虚拟仿真环境在所有参与的用户终端之间保持同步。通过传统的客户端-服务器通信模型对3DMUVE的支持可以简化管理,但会导致瓶颈和更高的延迟。另一方面,对等通信模型不提供中央协调,但管理起来更复杂。当前的点对点网络(例如KaZaA和Gnutella)提供多媒体共享服务,但不支持多用户3D虚拟环境(VE)应用程序。本文介绍了一种在混合对等Gnutella网络中支持3DMUVE的解决方案,该网络提供了会话控制和分布式共享VE同步。这项工作的结果是,实施中的MPEG-4标准多用户扩展指定了两个组件,并将它们集成到Gnutella网络中,以进行控制和同步。此解决方案最大程度地减少了客户端服务器和纯对等模型的缺点。结果表明,这种方法可能是一种可行的解决方案,特别是对于可以从任何用户出现的自发3DMUVE,而无需投资(除了他自己的计算机)。对等网络的使用(例如Gnutella)可以用作希望在进行大量投资之前检查其多用户3DMUVE软件的正确性以及是否得到用户社区接受的公司的测试环境。

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