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Analysing High Technology Diffusion and Public Transference Programs: The Case of the European Game Program

机译:分析高科技扩散和公共转移计划:以欧洲游戏计划为例

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This paper will try to contribute to the understanding of public programs supporting high technology diffusion and transference. The framework utilised will combine the theory of technology and innovation diffusion and the use of value mapping methodology. The article provides empirical evidence on the variables, which contribute to filling some research gaps on the assessment of high tech diffusion programs. For this we have utilised the evaluation of the GAME initiative, part of the European Commission IV Research Framework Programme. The objective of this program was to diffuse microelectronics technology among Spanish firms. Using one hundred set cases and employing multivariable analysis methods it was found that a model could be built with two multivariable constructs to explain and understand technology diffusion, absorption and transference flows. In addition, the model is useful for evaluating technology dissemination using the diffusion model to measure its social impact. The statistical methodology applied, as a complement to value mapping, provides a robustness in the results which is not normally furnished by classical evaluation methods. It also reinforces value mapping as an adequate tool for high tech cases with certain modifications to the original approach. The latter is due to the uncertainty of technology disruption curves and change, as well as to the changing conditions in the economies of scale.
机译:本文将努力促进对支持高科技扩散和转让的公共计划的理解。所使用的框架将结合技术理论和创新传播以及价值映射方法的使用。本文提供了有关变量的经验证据,这些变量有助于填补高科技扩散计划评估中的一些研究空白。为此,我们利用了对GAME计划的评估,该计划是欧盟委员会IV研究框架计划的一部分。该计划的目的是在西班牙公司中传播微电子技术。使用一百个案例并采用多变量分析方法,发现可以用两个多变量结构构建模型来解释和理解技术扩散,吸收和转移流程。此外,该模型可用于使用扩散模型评估其社会影响来评估技术传播。作为值映射的补充,所应用的统计方法在结果中提供了鲁棒性,而经典评估方法通常无法提供这种鲁棒性。通过对原始方法进行某些修改,它还增强了价值映射作为高科技案例的适当工具。后者是由于技术中断曲线和变化的不确定性,以及规模经济条件的变化所致。

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