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Segment-based view synthesis optimization scheme in 3D-HEVC

机译:3D-HEVC中基于片段的视图综合优化方案

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The 3D extension of high efficiency video coding (3D-HEVC) adopts a view synthesis optimization (VSO) technique to improve the quality of synthesized views for depth map coding. The exact synthesized view distortion change (SVDC) is calculated in VSO which in turn brings huge coding complexity to the 3D-HEVC encoder due to the real view synthesis process. This work presents a scheme aimed at reducing coding complexity of the SVDC calculating process in the 3D-HEVC encoder. It skips line segments of pixels with variable lengths based on information from both of the textures and depth maps in the SVDC calculation. Experimental results demonstrate that the proposed scheme can reduce the coding complexity without any significant loss in rate distortion performance for the synthesized views. (C) 2016 Elsevier Inc. All rights reserved.
机译:高效视频编码(3D-HEVC)的3D扩展采用视图合成优化(VSO)技术来提高深度图编码的合成视图的质量。在VSO中计算精确的合成视图失真变化(SVDC),由于实际的视图合成过程,这反过来给3D-HEVC编码器带来了巨大的编码复杂性。这项工作提出了一种旨在降低3D-HEVC编码器中SVDC计算过程的编码复杂度的方案。它基于SVDC计算中纹理和深度图的信息,跳过具有可变长度的像素的线段。实验结果表明,该方案可以降低编码复杂度,并且不会对合成视图的速率失真性能造成任何重大损失。 (C)2016 Elsevier Inc.保留所有权利。

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