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Editorial: Special issue on QpE in 2D/3D video systems

机译:社论:关于2D / 3D视频系统中QpE的特刊

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摘要

It is now widely acknowledged that the adoption of new multi-modal media necessitates mechanisms in order to assess and evaluate perceived quality. Indeed, the problem of understanding and enhancing Quality of Experience (QoE) in complex, distributed and diverse environments has been and is continuing to be the subject of intense research investigation. Considerable efforts have been devoted to assessing QoE via objective or subjective means for new and emerging multimedia services over modern fixed/mobile devices, such as: IPTV (Internet Protocol television), HDTV/UHV (high/ultra high definition television), 3DTV (3D television), video call, 3D smartphone, mobile graphics and gaming. The combination of multiple media in a single application (multimodality) and the need to keep multiple media in synch across multiple parties means that the problem of capturing and controlling QoE becomes multidimensional and cannot be addressed through existing methods.
机译:现在,人们普遍承认,采用新的多模式媒体需要建立机制来评估和评估感知质量。确实,在复杂,分散和多样的环境中理解和提高体验质量(QoE)的问题已经并且正在继续成为激烈的研究调查的主题。为了通过客观或主观手段评估现代固定/移动设备上新兴多媒体服务的客观质量或主观质量,已经做出了相当大的努力,例如:IPTV(互联网协议电视),HDTV / UHV(高/超高清电视),3DTV( 3D电视),视频通话,3D智能手机,移动图形和游戏。单个应用程序中的多种媒体的组合(多模式)以及跨多个方保持多种媒体同步的需求,这意味着捕获和控制QoE的问题变得多维化,无法通过现有方法解决。

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