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A flexible architecture for multi-view 3DTV based on uncalibrated cameras

机译:基于未经校准的摄像机的多视图3DTV的灵活架构

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This paper presents a novel flexible architecture for 3DTV based on multiple uncalibrated cameras. The proposed signal representation improves the interactivity of dense point-based methods, making them appropriate for modeling the scene semantics and free-viewpoint 3DTV applications. The main concern is to address the shortcomings of depth image-based 3D video systems for free-viewpoint visualization, and to provide an efficient implementation of the rendering part which is computationally intensive as well potentially determine the view quality. Novel rendering algorithms are added that specifically aim at solving the rendering artifacts, and sampling issues encountered in wide baseline extensions and arbitrary camera movements. To optimize the process, a "selective" warping technique is proposed that takes the advantage of temporal coherence to reduce the computational overhead. Performance is illustrated on challenging videos to prove the suitability and flexibility of the architecture for advanced 3DTV systems.
机译:本文提出了一种基于多个未校准摄像机的3DTV新型灵活架构。所提出的信号表示改善了基于密集点的方法的交互性,使其适合于对场景语义和自由视点3DTV应用程序进行建模。主要关注点是解决基于深度图像的3D视频系统用于自由视点可视化的缺点,并提供渲染部分的高效实现,该渲染部分的计算量很大,并有可能确定视图质量。添加了新颖的渲染算法,这些算法专门用于解决渲染伪像,以及在宽基线扩展和任意相机移动中遇到的采样问题。为了优化过程,提出了一种“选择性的”翘曲技术,该技术利用时间相干性的优势来减少计算开销。在具有挑战性的视频中演示了性能,以证明该架构适用于高级3DTV系统的适应性和灵活性。

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