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首页> 外文期刊>Journal of Youth and Adolescence >Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication
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Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication

机译:数字游戏以及青春期早期的直接和间接侵略:年龄,社会智能和亲子沟通的作用

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摘要

The roles of age, social intelligence and parent-child communication in moderating the association between digital game playing and direct and indirect aggression were examined in 478 Finnish 10- and 13-year-old schoolchildren based on self-reports. The results confirmed that digital game violence was directly associated with direct aggression, especially at age 10, but only among boys. The moderating role of social intelligence was substantiated among older boys: game violence was associated with indirect aggression among those with high level of social intelligence. Further, as hypothesized, digital game playing was associated with direct aggression especially when parent-child communication was poor, but only among boys. Our findings emphasize the importance of individual and situational factors as moderators of the link between game violence and aggression.
机译:根据自我报告,对478名芬兰10岁和13岁学童的年龄,社会智力和亲子沟通在调节数字游戏与直接和间接侵略之间的关系中的作用进行了研究。结果证实,数字游戏暴力与直接侵略直接相关,尤其是在10岁时,但仅在男孩中。社会智力的适度作用在年龄较大的男孩中得到了证实:游戏暴力与社会智力高的人之间的间接攻击相关。此外,如假设的那样,数字游戏的玩耍与直接侵略有关,尤其是在亲子沟通不佳的情况下,但仅限于男孩之间。我们的研究结果强调了个人因素和情境因素作为游戏暴力与侵略之间联系的调节者的重要性。

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