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Animation virtual reality scene modeling based on complex embedded system and FPGA

机译:基于复杂嵌入式系统和FPGA的动画虚拟现实场景建模

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Animation visualization method investigation of the FPGA for pre-service kindergarten Embedded System the confidence and ability to teach Animation influences. Specifically, the survey sought to determine the completion of Animation visualization methods have participants' self-efficacy teach Animation after significant changes. IN the FPGA pre-service Embedded System, by examining young images, researchers visualize whether the source of self-efficacy within the range of visualization methods like Animation instructor illuminates the confidence and ability to teach the environmental impact of Animation and introspection. Quantitative exploratory design implemented in the FPGA, paradigm Embedded System. Focus on the quantitative collection and analysis, and small narrative ingredients are used to elaborate quantitative results. The Embedded systems are used in the creation, use, and advantageous virtual reality Animation visualization method for early review of pre-service Embedded systems of images. The data collection tool was adapted from previous research and development and a sense of self-efficacy to reflect early Animation Embedded System education settings' distinctive characteristics. Whether it is Animation and Animation background checks, virtual reality self-efficacy questionnaire obtained mainly quantitative data. Simultaneously, the open end of the opinion, students' thinking and focus group interviews caused narrative data. According to self-efficacy, perceived change in self-efficacy for each source was revealed. The results showed that the students' self-efficacy scores over time a significant overall increase. The most influential source of self-efficacy beliefs is inactive master experience.
机译:预服务幼儿园FPGA的动画可视化方法研究嵌入式系统的信心,有能力教动画的影响。具体而言,该调查旨在确定动画的可视化方法完成有显著变化后参与者的自我效能教动画。在FPGA售前,售后服务的嵌入式系统,通过检查年轻的图像,研究人员可视化自我效能的可视化方法,如动画讲师的范围内来源是否照亮了信心和教动画和内省的环境影响的能力。在FPGA中实现定量探索性设计,范式嵌入式系统。专注于定量收集和分析,以及小的叙事成分用来阐述定量结果。嵌入式系统在创建,使用和有利虚拟现实动画可视化方法用于图像的售前服务嵌入式系统的初期审查。数据收集工具是改编自先前的研究开发和自我效能感,反映早期动画嵌入式系统的教育环境特色鲜明。无论是动画和动画背景调查,虚拟现实自我效能问卷获得主要的定量数据。同时,意见的开口端,学生的思维和焦点小组访谈引起的叙事数据。根据自我效能,在自我效能对于每个源感知变化揭示。结果表明,学生的自我效能感得分随着时间的推移显著整体增加。最有影响力的自我效能信念来源是非活动的硕士经验。

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