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Random rules and the ancient history of simulation

机译:随机规则和古代模拟历史

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摘要

Modern approaches to simulation, involving Monte Carlo methods and randomized procedures of decision-making, are usually dated back to the mid-20-th century and the arrival of the computer era. Deeper history goes back to the 19-th and even 18-th centuries and involves such devices as Galton’s board and Buffon’s needle. However, one can argue that long before the invention of computers, older devices such as dice and their predecessors have been effectively used for games and divination. The idea of this paper is to review the use of ancient randomizing devices to trace the history of simulation and random rules of decision-making. Special attention will be paid to some contemporary cultures, which have preserved some unique elements of their ancient history: native cultures of the Americas, the Celtic civilizations of Ireland and Scotland, and the indigenous peoples of Northern and Central Asia (Altai and Siberia).
机译:涉及蒙特卡洛方法和随机决策程序的现代仿真方法通常可以追溯到20世纪中叶和计算机时代的到来。更深的历史可以追溯到19世纪甚至18世纪,涉及诸如高尔顿的木板和布冯针的装置。但是,可以说早在发明计算机之前,诸如骰子之类的旧设备及其前身已被有效地用于游戏和占卜。本文的目的是回顾古代随机设备的使用,以追踪模拟的历史和决策的随机规则。将特别注意一些保留了其古代历史独特元素的当代文化:美洲原住民文化,爱尔兰和苏格兰的凯尔特文明,以及北亚和中亚(阿尔泰和西伯利亚)的土著人民。

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