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A study on eye-tracking-based Interface for VR/AR education platform

机译:关于VR / AR教育平台的基于眼跟踪界面的研究

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摘要

In recent years, a platform providing a Visual Programming development environment capable of 3D editing and interaction editing in an In-VR environment to quickly prototype VR/AR contents for education of VR and AR for general users and children. In the past, VR contents were mostly viewed by users. However, thanks to the rapid development of recent computing technologies, VR contents interacting with users have emerged as a device capable of tracking user behavior in a small size It was able to appear. In addition, because VR is extended to AR and MR, it can be used in all three virtual environments and requires efficient user interface (UI). In this paper, we propose UI based on eye tracking. Eye-tracking-based UI not only reduces the amount of time the user directly manipulates the controller, but also dramatically lowers the time spent on simple operations, while reducing the need for a dedicated controller by allowing multiple types of controllers to be used in combination.
机译:近年来,一个平台,提供了一种能够在VR环境中提供3D编辑和交互编辑的可视化编程开发环境,以快速原型VR / AR内容为VR和AR为一般用户和儿童进行教​​育。过去,VR内容主要由用户查看。然而,由于近期计算技术的快速发展,与用户交互的VR内容作为能够在能够出现的小尺寸下跟踪用户行为的设备。此外,由于VR扩展到AR和MR,它可以在所有三个虚拟环境中使用,并且需要有效的用户界面(UI)。在本文中,我们提出了基于眼睛跟踪的UI。基于眼睛跟踪的UI不仅可以减少用户直接操纵控制器的时间量,而且还急剧降低了在简单操作上花费的时间,同时通过允许组合使用多种类型的控制器来减少对专用控制器的需求。

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