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Literacy in the new norm: stay-home game plan for parents

机译:新规范中的扫盲:父母的留矿房游戏计划

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Purpose - The purpose of this study is twofold. Firstly, this research aims at helping countries implement an equitable, innovative and context-appropriate stay-home game plan for the millions of disadvantaged and under-privileged students severely affected by the forfeiture of school closures; and secondly, this study proclaims that the burgeoning popularity of gamification has the potential to lay the bedrock foundation for 'Literacy in the New Norm'. Design/methodology/approach - The temporal closure of schools around the world to limit the spread of the COVID-19 has resulted in massive educational disruptions triggering adverse effects and bringing much of education under grave threat. Through a review of the current empirical and conceptual literature, this study proposes a new gamification concept in a non-technology environment. Findings - Well underway are global dialogues that hold conversations on implementing mitigation strategies to counter the looming global health crisis. This has generated the impetus for a more concerted effort by concerned governments and international organizations to identify appropriate solutions for the continuity of learning so that the learning never stops. While educators and learners plunge further into the core of reconstructing education, the authors recognize that the fundamentals of technology and virtual connectivity have all along contributed to the multi-faceted e-learning stage set. However, concerns regarding the paradigm shift to remote online learning would certainly exacerbate inequalities cardinally felt across disadvantaged communities around the globe. Originality/value - As the world is currently bound by strict isolation measures, learners of all ages have been relegated to the confines of their homes. For the most part, the stark realities of technological mishaps that have befallen underprivileged school children, serve as a reminder to help target children all over the world who are in most peril of losing ground in terms of continued education. It is on these grounds that the criterion set out in this article elucidates the nature and scope of a supplementary stay-home game plan detailing the use of game affordances that bear intelligently in the creation of home-based activities for parents to give it their best effort in fostering a collaborative and meaningful parent-child relationship that spawns the new language of literacy in the new norm.
机译:目的 - 本研究的目的是双重的。首先,本研究旨在帮助各国为数百万弱势和特权的学生实施一个公平,创新和环境适当的宿舍,受到被子被没收了学校封闭的影响;其次,这项研究宣布博彩的蓬勃发展的流行度有可能为基岩基础奠定基础的“新规范”的“识字”。设计/方法/方法 - 世界各地学校的时间关闭,以限制Covid-19的传播导致了大规模的教育中断引发了不利影响,并在严重威胁下带来了大部分教育。通过对目前的实证和概念文学审查,本研究提出了一种在非技术环境中的新娱乐理念。调查结果 - 正在进行的是全球对话,举办关于实施缓解战略的对话,以反对迫在眉睫的全球健康危机。这为有关政府和国际组织来确定了对学习连续性的适当解决方案,因此为更协调的努力产生了动力,以便学习永远不会停止。虽然教育工作者和学习者进一步进入重建教育的核心,但作者认识到,技术和虚拟连接的基本原则都有贡献对多方面的电子学习阶段集。然而,关于范式转向远程在线学习的担忧肯定会加剧全球弱势社区的不平等。原创性/价值 - 随着世界目前受到严格的孤立措施的约束,所有年龄段的学习者都被降级到他们家庭的范围内。在大多数情况下,陷入贫困学校儿童的技术意外的斯塔克现实,担任提醒,以帮助在持续教育方面最失败的世界各地的世界各地的儿童。在这些理由是,本文列出的标准阐明了补充宿主的自然和范围,详细说明了在为父母创造家庭活动中智能地承担的游戏带来的游戏能力,使其成为最佳选择促进合作和有意义的亲子关系的努力,以新规范产生新的识字语言。

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