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Al wears its best poker face to take on the pros

机译:Al拥有最强的扑克面孔来迎接职业选手

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摘要

It's humans versus machine at the Rivers casino in Pittsburgh, Pennsylvania. Four professional poker players are squaring up to an artificial intelligence over two weeks, duking it out by playing a total of 80,000 hands of poker for a $100,000 cash prize. This may turn out to be the latest instalment in a grand tradition of computers beating us at our own games. In 1997, IBM's Deep Blue computer famously beat chess great Garry Kasparov. Four years ago, IBM's Watson took part in the TV quiz show Jeopardyl and crushed two contestants with a strong track record. Al has even mastered the popular smartphone game 2048. Still, poker is a tough nut to crack. In a game like chess, everyone knows where all the pieces are on the board. By contrast, poker is a game of imperfect information: players don't know for sure what cards the others hold or what will come up next in the deck. That makes it a challenge for any player, human or computer, to choose the right play. Computer scientists have already made some progress, at least with simpler forms of the game. But the version being played at the Pittsburgh tournament, called Heads Up No Limit Texas Hold 'em, is "a completely different beast", says pro player Vanessa Selbst. 'There's much more human elements and game strategies to employ, so it's a much more complex game." What's more, there are no betting limits, so the computer also has to take into account how much players might stake on each game.
机译:在宾夕法尼亚州匹兹堡的Rivers赌场,这是人类与机器的对抗。四名职业扑克玩家将在两周内掌握人工智能,总共玩了80,000手扑克,获得了100,000美元的现金奖励。这可能是计算机在我们自己的游戏中击败我们的盛大传统中的最新一集。 1997年,IBM的Deep Blue计算机击败了国际象棋大师Garry Kasparov。四年前,IBM的沃森(Watson)参加了电视测验节目《绝地求生》(Jeopardyl),并击败了两名成绩斐然的选手。 Al甚至已经掌握了流行的智能手机游戏2048。不过,扑克是很难破解的。在象棋这样的游戏中,每个人都知道所有棋子在棋盘上的位置。相比之下,扑克游戏是一种信息不完善的游戏:玩家不知道其他人持有什么牌,或者接下来会在甲板上出现什么。这就给任何玩家,人类或计算机选择正确的比赛带来了挑战。计算机科学家已经取得了一些进展,至少在游戏的简化形式方面。职业球员Vanessa Selbst说,但是在匹兹堡锦标赛上玩的那个版本,叫做“ Heads Up No Limit Texas Hold'em”,是“完全不同的野兽”。 “要采用更多的人为因素和游戏策略,因此这是一个更加复杂的游戏。”此外,没有下注限制,因此计算机还必须考虑到每个游戏中可能有多少玩家下注。

著录项

  • 来源
    《New scientist》 |2015年第3020期|21-21|共1页
  • 作者

    Aviva Rutkin;

  • 作者单位
  • 收录信息 美国《科学引文索引》(SCI);美国《化学文摘》(CA);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
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