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Affective three-dimensional brain-computer interface created using a prism array-based display

机译:使用基于棱镜阵列的显示器创建的情感三维脑机接口

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摘要

To avoid the vergence-accommodation mismatch and provide a strong sense of presence to users, we applied a prism array-based display when presenting three-dimensional (3-D) objects. Emotional pictures were used as visual stimuli to increase the signal-to-noise ratios of steady-state visually evoked potentials (SSVEPs) because involuntarily motivated selective attention by affective mechanisms can enhance SSVEP amplitudes, thus producing increased interaction efficiency. Ten male and nine female participants voluntarily participated in our experiments. Participants were asked to control objects under three viewing conditions: two-dimension (2-D), stereoscopic 3-D, and prism. The participants performed each condition in a counter-balanced order. One-way repeated measures analysis of variance showed significant increases in the positive predictive values in the prism condition compared to the 2-D and 3-D conditions. Participants' subjective ratings of realness and engagement were also significantly greater in the prism condition than in the 2-D and 3-D conditions, while the ratings for visual fatigue were significantly reduced in the prism condition than in the 3-D condition. The proposed methods are expected to enhance the sense of reality in 3-D space without causing critical visual fatigue. In addition, people who are especially susceptible to stereoscopic 3-D may be able to use the affective brain-computer interface.
机译:为避免聚散度匹配不当并为用户提供强烈的临场感,当呈现三维(3-D)对象时,我们应用了基于棱镜阵列的显示器。情感图片被用作视觉刺激,以增加稳态视觉诱发电位(SSVEP)的信噪比,因为情感机制不由自主地激发选择性注意力可以增强SSVEP幅度,从而提高交互效率。十名男性和九名女性参与者自愿参加了我们的实验。要求参与者在三种观看条件下控制物体:二维(2-D),立体3-D和棱镜。参与者以平衡的顺序执行每个条件。单向重复测量方差分析显示,与2-D和3-D条件相比,棱镜条件下的阳性预测值显着增加。在棱镜条件下,参与者对真实性和参与度的主观评价也比在2-D和3-D条件下要高得多,而在棱镜条件下,视觉疲劳的评价要比在3-D条件下显着降低。预期所提出的方法将增强3-D空间中的真实感,而不会引起严重的视觉疲劳。另外,特别容易受到立体3-D影响的人可能能够使用情感性的脑机接口。

著录项

  • 来源
    《Optical engineering》 |2014年第12期|123105.1-123105.10|共10页
  • 作者

    Sungchul Mun; Min-Chul Park;

  • 作者单位

    Korea University of Science and Technology, Department of Human Computer Interaction and Robotics, Hwarangno 14-gil 5 Seongbuk-gu, Seoul 136-791, Republic of Korea,Korea Institute of Science and Technology, Sensor System Research Center, Hwarangno 14-gil 5 Seongbuk-gu, Seoul 136-791, Republic of Korea;

    Korea University of Science and Technology, Department of Human Computer Interaction and Robotics, Hwarangno 14-gil 5 Seongbuk-gu, Seoul 136-791, Republic of Korea,Korea Institute of Science and Technology, Sensor System Research Center, Hwarangno 14-gil 5 Seongbuk-gu, Seoul 136-791, Republic of Korea;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    three-dimensional visual fatigue; steady-state visually evoked potential; brain-computer interface; prism array; sense of reality; engagement;

    机译:三维视觉疲劳;稳态视觉诱发电位;脑机接口;棱镜阵列现实感;订婚;

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