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A recursion-based broadcast paradigm in wormhole routed networks

机译:虫洞路由网络中基于递归的广播范式

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A novel broadcast technique for wormhole-routed parallel computers based on recursion is presented in this paper. It works by partitioning the interconnection graph into a number of higher-level subgraphs. Then, we identify the transmission subgraph (TSG) in each subgraph. Both the higher-level subgraphs and the TSGs are recursively defined, i.e., we split each level i subgraph into several level i+1 subgraphs and identify-level i+1 TSGs accordingly. We first split and scatter the source message into the TSG of the original graph. Next, in each recursive round message transmissions are from lower-level TSGs to higher-level TSGs and all transmissions at the same level happen concurrently. The algorithm proceeds recursively from lower-level subgraphs to higher level subgraphs until each highest-level subgraph (a single node) gets the complete message. We have applied this general paradigm to a number of topologies including two or higher dimension mesh/torus and hypercube. Our results show considerable improvements over all other algorithms for a wide range of message sizes under both one-port and all-port models.
机译:本文提出了一种基于递归的蠕虫路由并行计算机广播技术。它通过将互连图划分为多个更高级别的子图来工作。然后,我们在每个子图中确定传输子图(TSG)。递归地定义了较高级别的子图和TSG,即我们将每个级别的i子图划分为几个级别的i + 1子图,并相应地标识级别i + 1的TSG。我们首先将源消息拆分并分散到原始图形的TSG中。接下来,在每个递归回合中,消息传输是从较低级别的TSG到较高级别的TSG,并且同一级别的所有传输都同时发生。该算法递归地从较低级别的子图进行到较高级别的子图,直到每个最高级别的子图(单个节点)获得完整的消息。我们已将此通用范例应用于许多拓扑,包括二维或更高维的网格/曲面和超立方体。我们的结果表明,在单端口和全端口模型下,对于各种消息大小,所有其他算法均取得了显着改进。

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