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Integrating peer-to-peer and cloud computing for massively multiuser online games - Springer

机译:将点对点和云计算集成到大型多用户在线游戏-Springer

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摘要

Cloud computing has recently become an attractive solution for massively multiplayer online games, also known as MMOGs, as it lifts operators from the burden of buying and maintaining large amount of computational, storage and communication resources, while offering the illusion of infinite scalability. Yet, cloud resources do not come for free: a careful orchestration is needed to minimize the economical cost. This paper proposes a novel architecture for MMOGs that combines an elastic cloud infrastructure with user-provided resources, to boost both the scalability and the economical sustainability provided by cloud computing. Our system dynamically reconfigures the platform while managing the trade-off between economical cost and quality of service, exploiting user-provided resources whenever possible. Simulation results show that a negligible reduction in the quality of service can reduce the cost of the platform up to 60 % percent.
机译:云计算最近已成为大型多人在线游戏(也称为MMOG)的一种有吸引力的解决方案,因为它减轻了运营商购买和维护大量计算,存储和通信资源的负担,同时提供了无限可扩展性的幻想。但是,云资源并非免费提供:需要精心编排以最小化经济成本。本文提出了一种针对MMOG的新颖架构,该架构将弹性云基础架构与用户提供的资源相结合,以提高云计算提供的可伸缩性和经济的可持续性。我们的系统动态地重新配置平台,同时管理经济成本与服务质量之间的权衡,并尽可能利用用户提供的资源。仿真结果表明,服务质量的微不足道的降低可将平台成本降低多达60%。

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