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Head Up Games: combining the best of both worlds by merging traditional and digital play

机译:平视游戏:通过融合传统游戏和数字游戏来融合两全其美

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摘要

Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call "Head Up Games" (HUGs) to underline that they liberate players from facing down to attend to screen-based interactions. The article discusses characteristics of HUG and relates them to existing genres of pervasive games. We present lessons learned during the design and evaluation of three HUG and chart future challenges.
机译:当前的普及游戏主要是在手持计算设备上玩的位置感知应用程序。考虑到儿童普遍使用的游戏,有人认为现有游戏的互动范例支持户外游戏的基本方面,例如自发的社交互动,身体运动和丰富的面对面交流。我们提出了一种旨在解决此问题的普及型游戏,我们称其为“ Head Up Games”(HUG),以强调它们可以使玩家从面对面的解放中解放出来。本文讨论了HUG的特征,并将其与普及游戏的现有类型相关。我们将介绍在设计和评估三个HUG的过程中吸取的教训,并列出未来的挑战。

著录项

  • 来源
    《Personal and Ubiquitous Computing》 |2010年第5期|P.435-444|共10页
  • 作者单位

    Department of Industrial Design,Eindhoven University of Technology,P.O. Box 513, 5600 MB Eindhoven, The Netherlands;

    rnDepartment of Industrial Design,Eindhoven University of Technology,P.O. Box 513, 5600 MB Eindhoven, The Netherlands;

    rnDepartment of Industrial Design,Eindhoven University of Technology,P.O. Box 513, 5600 MB Eindhoven, The Netherlands;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    children; pervasive games; social gaming;

    机译:孩子们无所不在的游戏;社交游戏;

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