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On consistency and network latency in distributed interactive applications: A survey - Part II

机译:分布式交互式应用程序中的一致性和网络延迟:调查-第二部分

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摘要

This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications ( DIAs) in recent decades. Part I reviewed the terminology associated with DIAs and offered definitions for consistency and latency. A classification for consistency maintenance mechanisms was given and various mechanisms belonging to the first of three categories, time management, were described. Here, in the second part of the paper, the remaining two categories of mechanisms are examined - information management ( such as predictive contract techniques, relevance filtering, packet bundling) and system architecture ( such as QoS and protocols).
机译:本文是两部分文章的第二部分,该部分记录了对最近几十年来对分布式交互式应用程序(DIA)中的一致性和延迟进行的研究的详细调查。第一部分回顾了与DIA相关的术语,并提供了一致性和延迟的定义。给出了一致性维护机制的分类,并描述了属于三类中的第一类的各种机制,即时间管理。在本文的第二部分中,研究了其余两类机制:信息管理(例如预测性合同技术,相关性过滤,数据包捆绑)和系统架构(例如QoS和协议)。

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