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Special Issue: Immersive Projection Technology Guest Editor's Introduction

机译:特刊:沉浸式投影技术客座编辑介绍

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摘要

In the early 1990s, the computer graphics and computational science community widely acknowledged the promise and potential of large-scale projection-based virtual environments. We envisioned a myriad of opportunities to use VR to transform the ways in which we visualize and interact with complex information. Two key years, 1992 and 1993, clearly marked the beginning of projection-based virtual environments with the introduction and embrace of the CAVE (Cruz-Neira et al., 1992), the Virtual Portal (Deering, 1993), and the Responsive Workbench (Froehlich, Grunst, Krueger, and Wesche, 1995). These systems significantly solidified the field of virtual reality (VR) by introducing the novel yet pragmatic use of proven, familiar projection systems to create immersive displays.
机译:在1990年代初期,计算机图形学和计算科学界广泛认可基于大规模投影的虚拟环境的前景和潜力。我们预见了使用VR来改变我们可视化和与复杂信息交互的方式的无数机会。在1992年和1993年的两个关键年中,通过引入和采用CAVE(Cruz-Neira等人,1992),虚拟门户网站(Deering,1993)和响应式工作台,清楚地标志了基于投影的虚拟环境的开始。 (Froehlich,Grunst,Krueger和Wesche,1995年)。这些系统通过引入经过验证的熟悉的投影系统以新颖而务实的方式创建沉浸式显示,从而大大巩固了虚拟现实(VR)领域。

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