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Second Life: A Science Library Presence in Virtual Reality

机译:第二人生:虚拟现实中的科学图书馆

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摘要

Second Life is an online virtual environment populated by 3-dimensional graphical representations of over 330,000 people. The Second Life Library 2.0 project endeavors "to utilize the programs currently offered online to librarians and library users to extend the programs to the Second Life virtual reality game" (http://infoisland.org/ about/ accessed October 13, 2006). The virtual environment of Second Life offers the potential for radical changes in the way information and services are provided and also in the way librarians, library users and information interact. Practical issues that may affect library services in the Second Life environment include issues of appropriate copy, permissions, authentication, and limitations of functionality in Second Life for security reasons (e.g., XML-related scripts in Second Life are currently non-functional due to concerns over their potential for use in dangerous or illegal ways such as to create denial of service attacks). Librarians in Second Life are collaborating with users to bring them resources and services in numerous areas, including science, in traditional and new, innovative ways.
机译:“第二人生”是一个在线虚拟环境,其中包含330,000多人的三维图形表示。 Second Life Library 2.0项目致力于“利用当前为图书馆员和图书馆用户在线提供的程序,将程序扩展到Second Life虚拟现实游戏”(http://infoisland.org/about/,2006年10月13日访问)。 “第二人生”的虚拟环境为信息和服务的提供方式以及馆员,图书馆用户和信息交互的方式带来了根本性的改变。可能会影响“第二人生”环境中的图书馆服务的实际问题包括出于安全原因(例如,由于担心,“第二人生”中与XML相关的脚本目前无法正常运行),在“第二人生”中存在适当的复制,权限,身份验证和功能限制等问题。其以危险或非法方式使用的潜力,例如制造拒绝服务攻击)。 Second Life中的图书馆员正在与用户合作,以​​传统和新颖的创新方式为他们提供包括科学在内的众多领域的资源和服务。

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