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DEVS-based combat modeling for engagement-level simulation

机译:基于DEVS的作战模型用于战役级模拟

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This paper presents a modeling method to demonstrate engagement-level military simulation which includes few combat objects, or entities. To this end, the paper, on the basis of the discrete event system specification (DEVS) formalism, centers on two ideas: (1) a combat entity's model structure at the composition level; and (2) behavioral delineation of the entity's elementary component. In detail, we classify the combat entity model into platform and weapon models and create six groups of the model categorized by two dimensions: three activities and two abstractions. And the elementary component in the group interprets an engagement scenario as a flow of executable tasks, which are expressed by DEVS semantics. The stated structures and semantics provide intuitive appeal, reducing the effort required to read and understand the model's behavior. From the combat experiments, we can gain interesting experimental results regarding engagement situations employing underwater weapons and their tactical operations. Finally, we expect that this work will serve an immediate application suited to various engagement situations.
机译:本文提出了一种建模方法来演示参与级军事仿真,其中包括很少的战斗对象或实体。为此,本文基于离散事件系统规范(DEVS)形式主义,基于两个思想:(1)作战实体在构图级别上的模型结构; (2)实体基本组成的行为描述。详细地说,我们将战斗实体模型分为平台模型和武器模型,并创建按两个维度分类的六组模型:三个活动和两个抽象。并且组中的基本组件将参与场景解释为可执行任务的流程,这些任务由DEVS语义表示。陈述的结构和语义提供了直观的吸引力,减少了阅读和理解模型行为所需的工作。从战斗实验中,我们可以获得有关使用水下武器及其战术行动的交战情况的有趣实验结果。最后,我们希望这项工作将立即适用于各种参与情况。

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