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Expressing aspectual interactions in design: evaluating three AOM approaches in the slot machine domain

机译:在设计中表达方面的交互作用:评估老虎机领域中的三种AOM方法

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摘要

In the context of an industrial project, we evaluated the implementation of the software of a casino slot machine. This software has a significant amount of crosscutting concerns that depend on and interact with each other as well as with the modular concerns. We therefore wished to express our design using an appropriate aspect-oriented modeling approach. We therefore evaluated three candidate methodologies: Theme/UML, WEAVR, and RAM to establish their suitability. Remarkably, only the last of the three has shown to allow an adequate expression of the interactions, albeit not fully explicit. The first two fall short because half of the interaction types cannot be expressed at all while the other half need to be expressed using a work-around that hides the intention of the design. Neither does RAM allow a fully explicit expression of interactions, but it would be the most adequate approach for the slot machine case.
机译:在一个工业项目中,我们评估了赌场老虎机软件的实现。该软件具有大量的横切关注点,它们相互依赖以及与模块关注点相互影响和交互。因此,我们希望使用适当的面向方面的建模方法来表达我们的设计。因此,我们评估了三种候选方法:主题/ UML,WEAVR和RAM,以确定它们的适用性。值得注意的是,尽管没有完全明确,但只有三个中的最后一个可以显示出足够的交互作用。前两个不足,因为根本无法表达一半的交互类型,而另一半则需要使用隐藏设计意图的变通方法来表达。 RAM也不允许完全明确地表示交互,但这对于老虎机来说是最适当的方法。

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