...
首页> 外文期刊>Technological forecasting and social change >Play online, work better? Examining the spillover of active learning and transformational leadership
【24h】

Play online, work better? Examining the spillover of active learning and transformational leadership

机译:在线玩,工作更好吗?研究积极学习和变革型领导的溢出效应

获取原文
获取原文并翻译 | 示例
           

摘要

In this I-month, longitudinal study we examined how participating in massively multiplayer online role-playing games affects users' real-life employment. For 79 employees, we tested spillover effects from gaming to work in relation to active learning and transformational leadership. Furthermore, we investigated the moderating role of game performance in these spillover effects. Results of hierarchical regression analyses showed that active learning spills over from game to work only under conditions of enhanced game performance, while bad performance reduces this effect. Furthermore, results supported the direct spillover of transformational leadership, as well as the boosting effect of high game performance in this spillover effect. These results provide further insights with regard to spillover processes, and suggest that virtual games may be of relevance for the development of new organizational training techniques.
机译:在这个I个月的纵向研究中,我们研究了参与大型多人在线角色扮演游戏如何影响用户的现实生活。对于79名员工,我们测试了游戏与主动学习和变革型领导相关的溢出效应。此外,我们研究了游戏性能在这些溢出效应中的调节作用。分层回归分析的结果表明,主动学习仅在增强游戏性能的情况下才从游戏溢出到工作中,而不良性能则降低了这种影响。此外,结果支持了变革型领导力的直接溢出,以及这种溢出效应中高游戏性能的促进效应。这些结果提供了有关溢出过程的进一步见解,并表明虚拟游戏可能与新的组织培训技术的发展有关。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号