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Killzone'2

机译:杀戮地带2

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摘要

Almost half a decade ago, Sony gave us a short glimpse of Killzone 2, their dark and misty answer to the legendary Halo franchise. According to the Universal Gaming Calendar, if such a thing does exist, a period of four years is as long as an eternity. But thankfully, the long, the never ending, and the utmost enduring sense of anticipation has finally been put to rest, as Guerilla Games' stupendously gritty shooter is now in the hands of those who've deserved it all along. And for respite of the fans and the anticipatory committee, including myself, it is an absolute brute. Killzone 2 delivers the kind of close combative fire fights that I've never experienced before in any action FPS title. With its face-meltingly intense campaign and incredibly robust MP component, it not only rewards us for our patience in the most overwhelming way possible, but also manages to exceed the expectations of its predecessor and the highly glorified and scrutinized E3 2005 trailer.
机译:大约半个十年前,索尼向我们简要介绍了Killzone 2,这是传奇Halo系列产品的暗淡朦胧的答案。根据万能游戏日历,如果确实存在这种情况,那么四年就是永恒。但值得庆幸的是,长久以来,永无止境,以及最持久的期待感终于得到了解决,因为游击队游戏的坚韧不拔的射手现在已经由那些一直值得拥有的人掌握。对于歌迷和包括我在内的预期委员会而言,这是绝对的残酷。 《杀戮地带2》提供了我从未在任何动作第一人称射击游戏中经历过的近距离战斗。凭借其令人着迷的激烈运动和令人难以置信的MP组件,它不仅以最压倒性的方式回报了我们的耐心,而且设法超越了其前任以及高度赞扬和严格审查的E3 2005预告片的期望。

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