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Turok

机译:图洛克

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摘要

Turok for the consoles was a pretty average title compared to the mighty COD4s and the Bioshocks. All of that leads me to a simple question. Why the heck does the PC platform get all the average ports from the console arena? It's an answer that PC gamers deserve to know. Speaking of which, the Turok PC port has got to be one of the most lethargically created console borrowings/ports in a long time. First, the PC version is purely identical to the console versions, so basically the creators were too lazy to add any kind of exclusive or add-on content to the scene. Then comes the unrealistically scripted 'recommended' system requirements. Even on a high-end gaming machine, and even after clearly surpassing the minimum system requirements, the game simply does not run smooth enough to warrant anything in return. Now, that clearly suggests how much time Aspyr Media actually devoted to properly optimize the game for the PC platform, which of course is in NADA. Another problem comes in the form of seriously slow loading times.
机译:与强大的COD4和Bioshocks相比,用于游戏机的Turok是相当普通的称号。所有这些使我想到一个简单的问题。为什么PC平台会从控制台上获取所有平均端口?这是PC游戏玩家应该知道的答案。说到这一点,Turok PC端口必须是很长时间以来最令人生厌的控制台借用/端口之一。首先,PC版本与控制台版本完全相同,因此基本上,创作者们懒得将任何种类的独家或附加内容添加到场景中。然后是不切实际的脚本“推荐”系统要求。即使是在高端游戏机上,甚至在明显超过最低系统要求之后,游戏的运行也不够流畅,无法保证任何回报。现在,这清楚地表明了Aspyr Media实际花了多少时间来针对PC平台正确优化游戏,这当然是在NADA中。另一个问题是加载时间非常慢。

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