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机译:开发和实施游戏化方法以提高用户参与度:以m-Health应用程序进行高血压监测的案例研究
Univ Passo Fundo, Inst Exact Sci & Geosci, Grad Program Appl Comp, Highway BR 285, BR-99052900 Passo Fundo, RS, Brazil;
Univ Passo Fundo, Inst Exact Sci & Geosci, Grad Program Appl Comp, Highway BR 285, BR-99052900 Passo Fundo, RS, Brazil;
Univ Passo Fundo, Inst Exact Sci & Geosci, Grad Program Appl Comp, Highway BR 285, BR-99052900 Passo Fundo, RS, Brazil;
Univ Passo Fundo, Inst Exact Sci & Geosci, Undergrad Program Comp Sci, Passo Fundo, RS, Brazil;
Univ Passo Fundo, Inst Exact Sci & Geosci, Undergrad Program Comp Sci, Passo Fundo, RS, Brazil;
Univ Passo Fundo, Inst Exact Sci & Geosci, Grad Program Appl Comp, Highway BR 285, BR-99052900 Passo Fundo, RS, Brazil|Univ Passo Fundo, Inst Exact Sci & Geosci, Undergrad Program Comp Sci, Passo Fundo, RS, Brazil|Univ Passo Fundo, Coll Phys Educ & Physiotherapy, Grad Program Human Aging, Passo Fundo, RS, Brazil;
Gamification; Engagement; m-Health; Development method; Digital intervention; Hypertension;
机译:开发和实施博彩方法以改善用户参与的方法:以高血压监测的M-Health申请为例
机译:高血压后妇女妇女M-健康监测的实施
机译:制定改善痴呆症的复杂干预和接触的忠诚的策略,以改善痴呆症的独立:混合方法研究
机译:在社交农业(SociAg)应用程序上进行游戏化设计,以提高最终用户的参与度
机译:教学方法和参与度:游戏化对APA风格学生学习的影响。
机译:议定书:制定和实施文化知情的家庭励志订婚策略(FAME)以增加第一集精神病计划中的家庭参与:混合方法试点研究议定书
机译:研究mHealth技术的使用和经验,以提高其可用性 - 混合方法研究,以了解用户与Few Touch应用程序长期参与2型糖尿病的自我管理 -