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RIoT: A Routing Protocol for the Internet of Things

机译:骚乱:用于互联网的路由协议

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The routing protocol for low-power and lossy networks (RPL) is a standard routing framework for Internet of Things (IoT). It supports multipoint-to-point (MP-to-P), point-to-point (P-to-P) and point-to-multipoint (P-to-MP) communications. It is known that RPL's control overhead can result in the protocol's poor performance in P-to-P and P-to-MP communications especially in its non-storing mode of operation. Here, we present a routing protocol for the Internet of Things (RIoT) that supports MP-to-P, P-to-P and P-to-MP communications. The protocol can construct P-to-P and P-to-MP routes with relatively lower control overhead. Another salient feature of RIoT is that it supports multiple gateways in the same network with an aim to reduce memory requirement for storing a forwarding table. Furthermore, RIoT is also capable of handling mobility-based IoT use cases. To facilitate communication among nodes connected to different gateways in the same network, here we also present an inter-gateway communication mechanism. We implemented RIoT in the Contiki operating system, and it is extensively evaluated using emulation and real testbed-based experiments. We analyzed the impact of the number of gateways, radio duty cycling (RDC) and mobility on the routing protocols' performance. Our results demonstrate that either with or without RDC RIoT demonstrates statistically significantly better packet delivery ratio, per-packet end-to-end delay and control overhead compared to the RPL-based protocol, RIoT's multi-gateway communication architecture substantially reduces the memory requirement to store a forwarding table. Our results also demonstrate that multiple gateways in a network reduce the network partitioning problem in mobile scenarios. Hence, RIoT also demonstrates better performance in mobile scenarios compared to the RPL-based protocol.
机译:低功耗和有损网络(RPL)的路由协议是用于Internet Internet(IoT)的标准路由框架。它支持多点到点(MP-TO-P),点对点(P-TO-P)和点对多点(P-TO-MP)通信。众所周知,RPL的控制开销可以导致协议在P-TO-P和P-TO-MP通信中的性能差,特别是在其非存储操作模式下。在这里,我们为支持MP-to-P,P-To-P和P-To-MP通信提供了一种用于Internet的路由协议(riot)。该协议可以构造具有相对较低的控制开销的P-TO-P和P-TO-MP路由。骚乱的另一个突出特征是它支持同一网络中的多个网关,其目的是降低存储转发表的内存要求。此外,骚乱也能够处理基于移动性的物联网用例。为了便于连接到同一网络中的不同网关的节点之间的沟通,在这里,我们还提出了一种网关间通信机制。我们在Contiki操作系统中实施了骚乱,并使用仿真和真正的基于测试的实验进行了广泛的评估。我们分析了网关数量,无线电核心循环(RDC)和移动性对路由协议性能的影响。我们的结果表明,与RDC RTIOT的无论是没有RDC RIOIT的数据包交付比,每个分组端到端延迟和控制开销相比,与基于RPL的协议相比,RIOR的多网关通信架构基本上降低了内存要求存货表格。我们的结果还表明,网络中的多个网关在移动方案中降低了网络分区问题。因此,与基于RPL的协议相比,骚乱还展示了移动方案中的更好性能。

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