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Entrance as a Non-Peripheral Space in a Theme Park Design - Focusing on Lotte World Adventure in Seoul, Korea

机译:进入主题公园设计中的非外围空间-以韩国首尔的乐天世界冒险为重点

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摘要

A theme park is an embodiment of the human desire for entertainment. As location-based entertainment, theme parks exert a time-tested attraction, remaining the leaders of the industry that is, by nature, driven to constantly innovate. Today, kinaesthetic and haptic technologies enable immersive experience through rides. However, in this multi-sensory environment, visitors perceive a theme park primarily in visual terms. Thus, design is a crucial feature in forging its identity and a theme park is a fertile ground for applying design to objects, from the minute to the grand. Any gate in a commercial area must be distinctive enough in appearance to beckon passers-by. The entrance of a theme park is meant to be even more impactful to the point of constituting a demarcation between reality and fantasy. Analysing the entrance design of Lotte World Adventure, a top-tier Korean theme park, provides insight into its aesthetics and cultural references.
机译:主题公园是人类娱乐需求的体现。作为基于位置的娱乐,主题公园发挥了久经考验的吸引力,自然而然地成为行业领导者,不断推动创新。如今,动觉和触觉技术可通过乘骑带来身临其境的体验。然而,在这种多感官的环境中,游客主要从视觉上感知主题公园。因此,设计是塑造其身份的关键特征,主题公园是将设计应用于从微小到宏伟的物体的沃土。商业区的任何大门必须在外观上足够鲜明,以招呼路人。主题公园的入口对构成现实与幻想之间的分界点的影响更大。通过分析韩国顶级主题公园乐天世界冒险的入口设计,可以深入了解其美学和文化参考。

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