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CRYING GAMES DAVID CAGE FINDS POWER IN PATHOS

机译:哭泣的游戏大卫·凯奇(David Cage)寻找病情的力量

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摘要

David cage scoffs at the notion that videogames are fun. "They should trouble you, move you, make you react," he says. As founder of the studio Quantic Dream, the French developer has been stunning and confounding players for two decades with cinematic games that tackle heady issues of love, death, domestic abuse, oppression, and the afterlife. "Some people areshocked when a game evokes real-world issues," he says. "But this platform is about becoming the characters, not just seeing them from the outside like in a film." Detroit: Become Human, slated for release this spring, is the auteur's most ambitious work yet. Cage wrote the game's 2,000-page script and employed more than 250 motion capture actors. Set in Detroit, the future capital of AI manufacturing, the plot revolves around three androids grappling with what it means to be human. Players make decisions to steer the story line; in one demo scene, an android tries to protect a young girl from her abusive father. It's a gripping, unsettling project, one that Cage considers his most compelling. For purists, Detroit is peak Cage, prioritizing dialogue and emotional gimmicks over gameplay. It's a critique he considers myopic. "I disagree that injecting emotion into a game comes at the expense of the playing experience," he says. For Cage, the future of the industry is in inciting pathos. Whether Detroit is received as visionary or exhibitionist, Cage is confident developers will soon embrace the potential of hyper-realistic interactive gaming. The question is whether we're ready for it.
机译:大卫·凯奇(David Cage)嘲笑电子游戏很有趣。他说:“他们应该麻烦你,动你,让你做出反应。”作为工作室Quantic Dream的创始人,这家法国开发商在过去二十年来一直以惊人的电影游戏吸引和迷惑玩家,这些游戏解决了爱情,死亡,家庭虐待,压迫和来世等令人头疼的问题。他说:“当游戏引起现实世界的问题时,有些人会感到震惊。” “但是,这个平台是要成为角色,而不仅仅是像从电影中那样从外部看到它们。”底特律:定于今年春季发行的《成为人类》,是这位导演迄今为止最雄心勃勃的作品。凯奇编写了该游戏的2,000页脚本,并雇用了250多名动作捕捉演员。该情节位于底特律,它是人工智能制造的未来之都,围绕着三个机器人争夺人类的意义而展开。玩家决定引导故事情节;在一个演示场景中,一个机器人试图保护一个年轻女孩免受虐待父亲的侵害。这是一个令人费解,令人不安的项目,凯奇认为这是他最引人注目的项目。对于纯粹主义者而言,底特律是Cage的巅峰之作,它优先考虑对话和情感over头,而不是游戏玩法。他认为近视是一种批评。他说:“我不同意将情感注入游戏中会牺牲游戏体验。”对于凯奇而言,该行业的未来令人鼓舞。不管底特律是富有远见卓识还是暴露狂,凯奇(Cage)都相信开发人员将很快接受超现实互动游戏的潜力。问题是我们是否准备好了。

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  • 来源
    《Wired》 |2018年第2期|18-18|共1页
  • 作者

    LAURA PARKER;

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