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Three-dimensional range geometry compression via reduced entropy encoding of the image

机译:通过减少图像的熵编码三维范围几何压缩

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The embedding approach of three-dimensional range geometry in two-dimensional images has led to a significant increase in the 3D-data compression ratio with respect to the image compression techniques development. With this approach, the main issue changed to maximum capacity utilization in the images, such as the number of color channels and bit depth. This was attained by reducing the number of interference patterns used as well as exploiting more powerful compression algorithms, such as free lossless image format. But this paper points out that compared to using conventional compression algorithms, modifying the mentioned process (two-dimensional image creation and compression) and finding the structure of the image data and its corresponding redundancy is preferable. Due to this effort, we will see a significant reduction in entropy of the information contained in the image, and this will create a new opportunity for improvement in lossless compression. Experimental evaluation and results verify the overall robustness of the proposed method. For example, a significant 0.29 bit per point ratio can be achieved for an object with a continuous smooth surface. (C) 2019 Optical Society of America
机译:二维图像中的三维范围几何形状的嵌入方法已经导致相对于图像压缩技术的显着增加3D数据压缩比。通过这种方法,主要问题更改为图像中的最大容量利用率,例如颜色通道和比特深度的数量。通过减少使用的干扰模式的数量以及利用更强大的压缩算法,例如自由无损图像格式来实现这一点。但是本文指出,与使用传统的压缩算法相比,修改所提到的过程(二维图像创建和压缩)并找到图像数据的结构及其相应的冗余是优选的。由于这项努力,我们将看到图像中包含的信息的熵显着减少,这将为改善无损压缩的新机会。实验评估和结果验证了所提出的方法的整体鲁棒性。例如,对于具有连续光滑表面的物体,可以实现每个点比率的显着0.29比特。 (c)2019年光学学会

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