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Short-Term Effects of Video-Games on Cognitive Enhancement: the Role of Positive Emotions

机译:视频游戏对认知增强的短期影响:积极情绪的作用

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According to established background knowledge, playing is essential in human development and a power remediation tool in clinical populations. In clinical interventions, the beneficial roles of playing have often been sought and investigated in the specific features of the game, rather than in the positive emotions generated by playing. However, regardless of game specifications, cognitive enhancement could be driven by the emotions linked to play. Establishing the causal connections between play and cognitive enhancement should allow us to determine how to involve play in therapy, prevention and educational programmes. Today, video-gaming is one of the most diffused forms of play. In the first crossover randomized controlled trial, we compared the short-term effects induced by shooting and puzzle video-games in visual perception, sensorimotor and reading skills in children with developmental coordination disorder and dyslexia. The funnier and more activating game enhanced breadth of visual perception and reduced sensorimotor and reading disorders. Visual perception, sensorimotor and reading improvements correlated with fun. In the second crossover randomized controlled trial, comparing the effects of the same shooting with a fighting video-game in healthy young adults, we show that regardless of game characteristics, changes in positive emotions correlated with contextual reading enhancement, while play-driven biochemical activation boosted single word and pseudoword reading. The short-term effects induced by play could be a useful clinical tool for the prevention and treatment of multiple cognitive disorders.
机译:根据既定的背景知识,在人类发展和临床人群中的功率修复工具中进行游戏至关重要。在临床干预措施中,经常在游戏的特定特征中寻求和调查游戏的有益作用,而不是通过玩游戏产生的积极情绪。但是,无论游戏规格如何,认知增强都可以由与游戏相关的情绪驱动。建立游戏与认知增强之间的因果关系应该使我们能够确定如何参与治疗,预防和教育计划。如今,视频获奖是最散布的游戏形式之一。在第一次交叉随机对照试验中,我们比较了视觉感知,感觉运动和阅读技能在发育协调障碍和阅读障碍儿童中引起的短期效应。更有趣,更激活的游戏增强了视觉感知的广度以及减少的感觉运动和阅读障碍。视觉感知,感觉运动和阅读改进与乐趣相关。在第二次交叉随机对照试验中,将同一拍摄的效果与健康年轻人的战斗视频游戏进行比较,我们表明,无论游戏特征如何,积极情绪的变化与上下文阅读的增强相关,而游戏驱动的生化激活增强单词和伪读。游戏引起的短期影响可能是预防和治疗多种认知障碍的有用临床工具。

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