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Design and Evaluation of the Interactive Mindfulness Program and Virtual Evaluation (IMProVE) Game

机译:互动正念计划和虚拟评估(改进)游戏的设计和评估

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This paper evaluated a novel digital game for mindfulness training and assessment. The Interactive Mindfulness Program and Virtual Evaluation (IMProVE) was built as part of a systematic research-based process that investigated how technology can be used to cultivate mindfulness. Developed as an infinite runner game, IMProVE targets eight mindfulness factors, as defined by the Comprehensive Inventory of Mindfulness Experiences, by means of embedded game design elements. Embedded metrics measure the player’s objective level of mindfulness as deduced by play style and performance. Ninety-four participants tested IMProVE for its efficacy on state mindfulness and user experience. Mixed results were obtained, with a significant learning effect on state mindfulness on one of the two instruments only, which did not correspond with the embedded metrics. Effects on individual mindfulness factors reached significance in two cases. IMProVE’s user experience was rated overall as very positive, supporting its potential for mindfulness training and assessment. The limitations of the game and its evaluation study are discussed in detail.
机译:本文评估了一种新颖的数字游戏,用于正念培训和评估。交互式正念计划和虚拟评估(改进)是基于系统研究的过程的一部分,该过程研究了如何使用技术来培养正念。通过嵌入式的游戏设计元素,以无限的跑步者游戏的形式开发,改善了八个正念因素,这是由正念体验的全面清单所定义的。嵌入式指标衡量了玩家的客观正念水平,通过游戏风格和表现推论。 94名参与者对其在状态正念和用户体验上的功效提高了测试。获得了混合的结果,对仅对两种工具之一的一种状态正念产生了重大的学习影响,这与嵌入式指标无关。在两种情况下,对个人正念因素的影响达到了显着性。改善的用户体验总体上被评为非常积极,支持其正念培训和评估的潜力。详细讨论了游戏及其评估研究的局限性。

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