...
首页> 外文期刊>Computing and informatics >A DECENTRALIZED AUTHORITATIVE MULTIPLAYER ARCHITECTURE FOR GAMES ON THE EDGE
【24h】

A DECENTRALIZED AUTHORITATIVE MULTIPLAYER ARCHITECTURE FOR GAMES ON THE EDGE

机译:A DECENTRALIZED AUTHORITATIVE MULTIPLAYER ARCHITECTURE FOR GAMES ON THE EDGE

获取原文
获取原文并翻译 | 示例
           

摘要

With the ever growing number of edge devices, the idea of resource sharing systems is becoming more appealing. Multiplayer games are a growing area of interest due to the scalability issues of current client-server architectures. A paradigm shift from centralized to decentralized architectures that would allow greater scalability has gained a lot of interest within the industry and academic community. Research on peer to peer network protocols for multiplayer games was mainly focused on cheat detection. Previously proposed solutions address the cheat detection issues on a protocol level but do not provide a holistic solution for the architecture. Additionally, existing solutions introduce some level of centralization, which inherently introduces single point of failures. We propose a blockchain-based, completely decentralized architecture for edge devices with no single point of failure. Our solution relies on an innovative consensus mechanism based on verifiable delay functions that additionally allows the network to derive verifiable randomness. We present simulation results that show the assignment of players and referees to instances is pseudo-random, which inherently prevents collusion-based cheats and vulnerabilities.

著录项

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号