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Multimedia in Biochemistry and Molecular Biology Education; Websites of Note

机译:生物化学和分子生物学教育多媒体;笔记网站

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The Federation of American Scientists began gathering research about how technology could be used to transform education in 2001. They brought together researchers from academia, government and the corporate sector, funded by a grant from the National Science Foundation. The team chose to create a biology game because of the need to engage more students in Science related fields. Immunology was chosen because high school teachers indicated that this is One of the most difficult subjects to present. Every object in the game functions as it should in nature, except for the fictional, cell-sized nanobot that a player pilots through the body. Care was taken to validate the information that comes from the "on board advisors" so that it helps the player play the game while being true to science.
机译:美国科学家联合会于2001年开始收集有关如何使用技术来改变教育的研究。在国家科学基金会的资助下,他们汇集了来自学术界,政府和企业部门的研究人员。该团队之所以选择制作生物游戏,是因为需要吸引更多与科学相关领域的学生参与。选择免疫学是因为高中教师表示这是目前提出的最困难的学科之一。游戏中的每个对象都发挥其应有的功能,除了虚构的,细胞大小的纳米机器人外,玩家可以通过身体进行操纵。谨慎地核实了来自“机上顾问”的信息,以帮助玩家在玩游戏的同时忠于科学。

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