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首页> 外文期刊>IEEE Transactions on Automatic Control >Chaos-based random number generators -- Part II: practical realization
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Chaos-based random number generators -- Part II: practical realization

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This paper and its companion (Part I) are devoted to to the analysis of the application of a chaotic piecewise-linear one-dimensional (PL1D) map as Random Number Generator (RNG). In Part I, we have mathematically analyzed the information generation process of a class of PL1D maps. In this paper, we find optimum parameters that give an RNG with lowest redundancy and maximum margin against parasitic attractors. Further, the map is implemented in a 0.8μm standard CMOS process utilizing switched current techniques. Post-layout circuit simulations of the RNG indicate no periodic attractors over variations in temperature, power supply and process conditions, and maximum redundancy of 0.4. We esimate that the output bit rate of our RNG is 1 Mbitls, which is substantially higher than the output bit rate of RNGs available on the market.

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